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A walk-through of the collaborative look-dev process I went through with my
artist, Emilie Vaccarini, for the Factory --the second stage in Gobsmax City.

After the first stage in Gobsmax Cty was completed, Emilie and I had found
our stride working together. This was her first sketch for the factory:

It was great. Very much inline with what I was looking for and was something I could work with.

My paint over comments were multi-layered. Here's the first:


I hid the midground to make a paint over for the changes I wanted in the background:



She made those changes and sent it back:

She did exactly what I had asked for, but once I saw it, I realized it was too cramped. She agreed



The next iteration was great. It was less heavy, less cramped, more airy...
But it still needed something to move the eyes through the composition.


I took a turn at lightly reworking the image and added a wisp of steam running through it:

I presented this as AD approved to the team. We got a lot of positive feedback, and so moved to the next phase, color.



Emilie's first pass on the color comp was good...


...but I liked the idea of having more color continuity in the background, so I made some tweaks:

and asked her to take a stab at the final draft.



She knocked it out of the park:


I made a few minor tweaks and it was all done!


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