I was brought on by Asteri in mid-production to establish a new art direction for this mobile launcher based on a toy property called Gobsmax. The game is currently available on the App Store and Google Play.
I led a team of 5 in-house artists, 3 contractors, and 6 outsourcers. Here is an art dump:
I was very heavily involved with look-dev and production. There was lots of back and forth with my artists. Click on an image below to see the collaborative process I employed to get the final results to unfold: