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Maphisto Ta-daa!

Maphisto, game-rez software render of boss enemy in Shadows of Abigail.

modeled in 3ds Max at 6,130 tris, detailed in ZBrush, textured in Photoshop and Crazybump

  Maphisto Concept

Original pen and pencil concept sketch by Giancarlo Montalbano

ZBrush screen-caps:

Head Details
Back Detail
Front Detail
Sceptor Detail

Maphy Head ColorHead NormHead Spec

Body ColorBody NormalsBody Spec

Maps created at 2048 x 2048, sized to 512 x 512 for color maps and 256 x 256 for spec and normal in-game versions

In game screenshots:

In Game Intro
In game play
In game play 2

Maphisto by Brian Maricle. Other characters and environments by
Giancarlo Montalbano, Doug Merritt, Alfonso Farfan, and Amanda Garza.

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